Race

NameChonchon
Movement6
NotesAnaxial's Annex. These foul spirits manifest physical bodies at night, but must return to the Spirit World if they are touched by sunlight. In physical form, the chonchon looks like a bodiless human head with large ears that it flaps like wings to keep itself aloft. They are named for their call of 'kon-kon!' which is rightly feared by most locals. As purely magical beings, any anti-magic spells cast at them will injure them and may prevent them from using any of their magical abilities, including the power of flight which is their only means of locomotion. Chonchons are malevolent and will seek to destroy any mortals who visit their remote haunts. They will concentrate on a single intruder, which they will bite and hang on to with their teeth. The bite of a chonchon drains magical energy from the victim, and works in a similar fashion to the sorcerous Tap spell against the victim's best magical ability. However, unlike a Tap spell, the effect is temporary, and the ability will be regained at a rate of +10 per day until it reaches its former level.

Stats

StatValue
STR 2d6
CON 3D6
SIZ 2d3
DEX 2d6+6
INT 4d6
POW 3d6+6
CHA 1

Hit locations

Range startRange endNameArmorHP Modifier
1 20 Head 0 0

Templates

NameCreator
Chonchonhkokko
Chonchon Template 10549Peckil