Race

NameJelmre
Movement4/6(climbing)
NotesGB pg 25-26 Use their own magic: Anger - increases strength by 50%. double all fatigue costs. Bravery = Fanaticism. Fear = Demoralize but double movement speed at no fatigue cost. Hatred (towards target) 1d6 to hitloc chosen by jelmre. Jelmre takes 1d3 to same location. Pity (towards target) - for every 1d3 jelmre takes on itself the opponent takes 1d6 as heals. Self-pity heals 1d3hp and suffers fatigue level loss. Stoicism. Ignores effect of pain such as incapacitation or the need of a roll to withdraw impaled weapon. All skills reduced by 10 percentiles while stoic.

Stats

StatValue
STR 2d6
CON 3D6
SIZ 3D6
DEX 3d6+18
INT 3D6
POW 3D6
CHA 3D6

Hit locations

Range startRange endNameArmorHP Modifier
1 3 Right leg 0 0
4 6 Left leg 0 0
7 9 Abdomen 0 1
10 12 Chest 0 2
13 15 Right Arm 0 -1
16 18 Left Arm 0 -1
19 20 Head 0 0

Templates

NameCreator
Jelmrehkokko