Name Bar at a port city
Owner hkokko
Notes Drunkenness
The victim suffers a state of intoxication, and will therefore experince an increasing lack in mental and physical finesse. Each time the victim fails an endurance role versus the drink's potency, he or she gains a level of fatigue. These levels of fatigue persist for 1 hour. If the victim gains five levels of fatigue in this way he or she will have to make a secondary endurance role or suffer nausea for 1d6 + Number of drinks hours the following day.

For random drunkness use add 1d6 * hours place has been open for drinks. Reduce by any endurance over 100.

1-25 Not Drunk
26-45 Feeling it - All skills get hard penalty.
46-60 Buzzed - All skills at Hard Penalty. Movement rate -1
61-70 Sloppy - All skills at Formidable Penalty. MR -2. Strike Rank -2
71-80 Reckless - All skills at Formidable Penalty. MR halved. SR-4. Action points -1
81-85 Hammered - All skills at Herculean Penalty. MR halved. SR-6. AP-2
86-90 Passing Out - All skills at Herculean Penalty. Immobile. SR-8. AP-3
91-95 Blackout - All skills at Hopeless Penalty. No activities
96-00 Wagonwreck - No Activities possible. Horrible things may have happened. Total memory loss of the loss of self control


Gambler 1d3-1
Sailor, Ship's Officer 1d3-1
Lunar Agent 1d2-1
Sailor, Maslo 1d4-1
Lunar Caravan Trader 1d2-1
Backstreet Tough 1d4
Sailor, Marine 1d4+1
Human Caravan Guard 1d4
Sailor, Haragala 1d4
Sailor, Pirate 1d4-1
Issaries Caravan Trader (initiate) 1d2-1
Sailor 1d4
Member of a Band 1d4+1
Barkeep 1
Drunk in a Bar 1d4
Bar Waitress 1d3

Additional features

Activity at Bar 80% View items
Activity at Bar 100% View items
Activity at Bar 50% View items
Drinks 100% View items
Drinks 60% View items
Drinks 80% View items
Room quirks 60% View items
Tavern Names - Port 100% View items
Tavern themes 50% View items