Stone Giant, 6 meter

(Generated 37 times)
Namelist Saxon males (View names)
Tags
Rank Novice
Race Giant, 6 meter
Cult rank None
Notes For each 2 meter of height, roll STR 3D6+6, CON 2d6+6 and SIZ 3d6+6. Movement is 4m + height in m. Formidable Natural Weapons. Roll D10 for melee hit location vs. Giants 4m or 6m high. Roll D6 vs. Giants longer than that. Weapon dice damage increased one step (1d8= 1d10) except for Kick
CreatorJInkyz
Stats
STR 9d6+18
CON 6d6+18
SIZ 9d6+18
DEX 2d6+3
INT 3D6
POW 3D6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 3+1d4
04-06 Left leg 3+1d4
07-09 Abdomen 4+2d4
10-12 Chest 4+3d4
13-15 Right Arm 3+1d4
16-18 Left Arm 3+1d4
19-20 Head 3+2d4
Attributes
Movement 10
Natural armor No

Non-random features

ListFeature
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight

Standard skills

Athletics STR+DEX+2d10 Brawn STR+SIZ+5d4+15 Endurance CON+CON+5d4+10
Evade DEX+DEX+1d10 Perception INT+POW+2d10 Unarmed STR+DEX+4d8
Willpower POW+POW

Combat styles

Primary Combat StyleSTR+DEX+4d8+10

Weapon options

1-handed weapons

Amount: 1
KIck/ Bash (100)

2-handed weapons

Amount: 1
Battleaxe (3)
Great axe (2)
Great Club (3)
Great Hammer (4)
Great Sword (1)
Halberd (1)
Longspear (3)
Military flail (1)
Troll Maul (3)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
KIck/ Bash 1h-melee 1d8 C VL - Bash, Stun location Y Y 0 0 Leg