Dire Bear, Grizzly

(Generated 8 times)
Namelist None
Tags
Fantasy
Rq6
Rank Veteran
Race Bear
Cult rank None
Notes
CreatorJInkyz
Stats
STR 2d6+25
CON 2d6+10
SIZ 4d6+35
DEX 2d6+6
INT 2d6+6
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Right rear leg 4
04-06 Left rear leg 4
07-09 Hindquarters 5
10-12 Forequarters 6
13-15 Right Front Leg 5
16-18 Left Front Leg 5
19-20 Head 1 0
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Immunity(Pain)*** Always pass their Endurance rolls after taking a Serious Wound and do not lose attack actions because of them. Major Wounds affect them normally.
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+30+30 Brawn STR+SIZ+22+30 Endurance CON+CON+40+30
Evade DEX+DEX+20+30 Perception INT+POW+39+30 Stealth DEX+INT+30+30
Swim STR+CON+30+30 Willpower POW+POW+22+30

Custom skills

Survival INT+CON+30+30 Track INT+DEX+41+30

Combat styles

Ursine FurySTR+DEX+35+30

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L S - Grip Y Y 3 10
Claw 1h-melee 1d8 H L - Bleed Y Y 3 10