Sentinel, Small Squat Obsidian

(Generated 52 times)
Namelist None
Tags
Cloud forest
Fantasy
High mountains
High plateau
Jungle
Monster island
Rank Skilled
Race Sentinel, Obsidian
Cult rank None
Notes MI pg 189 MI pg 266-267. Weapons will break: Using a weapon against an inanimate object with Armour Points equal to or greater than those of the weapon deals damage to both the object and the weapon.
Creatorhkokko
Stats
STR 15
CON 20
SIZ 20
DEX 9
INT 14
POW 0
CHA 0
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Magic Sense*** detect magical emanations within a Willpower number of metres. If the creature touches another and makes a successful Perception roll, it learns of the target’s current magic points, carried enchantments and active spells.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics 0 Brawn STR+SIZ Endurance CON+CON+30
Evade 0 Perception INT+POW+76 Stealth DEX+INT+67

Combat styles

Temple Guardian (Fist, Stomp)STR+DEX+53

Weapon options

1-handed weapons

Amount: 3
Battleaxe (1)
Mace (1)
Fist (1)
Stomp (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Fist 1h-melee 1d10 E L - Bash,Stun,Damage Weapon Y Y 6 20 Arm
Stomp 1h-melee 2d8 M T - Bash,Stun,Damage Weapon Y Y 6 20 Leg