List | Feature |
Ability |
***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316) |
Ability |
***Immunity to poison*** |
Ability |
***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete. |
Ability |
***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316) |
Ability |
***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Exotic Poison |
***Naga Venom***
If spat at the face of a victim it causes blindness. If injected into a bite, the venom causes rapid death.
Application: Contact or Injected
Potency: 75
Resistance: Endurance
Onset time: Instantaneous for Blindness, 1d3+3 rounds
for Death
Duration: Permanent
Conditions: Spat venom which hits the victim in the
face will cause immediate blindness. Failing to resist indi- cates the blindness is permanent, the neurotoxins destroy- ing the surface of the eyes. Success means that the loss of sight is temporary, the victim’s sight returning in 1d3 hours. If the venom is injected via a bite instead, it will attack the nervous system of a victim who fails to resist, causing death in less than half a minute.
Antidote/Cure: None |