SFL - Ghast Lord
(Generated 83 times)
Namelist | None |
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Tags | |
Rank | Veteran |
Race | Zombie |
Cult rank | None |
Notes | Abilities: Undead - Immune to the effects of serious wounds. Major wounds do not incapacitate (Rq6 316 & 397) Immune to Fatigue, Charm, Extreme Environments. Night Sight (20m) Fear - Any living creature that sees the Ghast test Willpower for be struck with fear for a turn. All actions must be used to flee from Ghast. Stench - Any living creature that starts its turn within 2m of the Ghast must test Endurance or suffer -10% to Skill tests until the start of its next turn. On a successful saving throw, the creature is immune to the Ghast's Stench for 24 hours. Poison - Any living creature that is bitten test Endurance or become paralyzed for one turn. Regeneration - Heals one location 1d3 wounds per turn if eaten/bitten within 1 min. Formidable Natural Weapons - Can Attack an parry with natural weapons shrugging off damage of manufactured weapons. |
Creator | SFLucid |
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Standard skills
Athletics | STR+DEX+50 | Brawn | STR+SIZ+50 | Endurance | CON+CON+40 |
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Evade | DEX+DEX+50 | Perception | INT+POW+30 | Willpower | POW+POW+20 |
Combat styles
Unarmed | STR+DEX+50 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d10 | S | T | - | Poison | Y | Y | (as Head) | |
Claw | 1h-melee | 1d8 | M | T | - | None | Y | Y | (as Arm) |