||rank 2 ranger
**Gear**: potion of cure serious wounds, potion of neutralize poison, studded leather armor, ring of protection +1, 40 arrows
**Species Enemies** goblins, hobgoblins. You may simulate this by adding 20% of your oath to all skills that involve the designated species. This can include your Combat Style when both attacking and defending, as well as skills such as Track, if attempting to follow a trail; Perception, for spotting an ambush; or Lore, if attempting discern a specific piece of information.
**Artful Dodger**: The Artful Dodger talent requires you to be Unburdened (ENC less than STRx2), and wearing nothing more restrictive than light armour. You possess fast reflexes and gain 1 extra Action Point, which may only be used to Parry or Evade. In addition, you may use the Evade skill to dodge a melee attack without fall- ing prone. Against a ranged attack, you only end up prone if you fail the roll.
**Bow/Light Crossbow Specialisation**: The normally imparted rules for aiming in Mythras are modified as follows. When attacking a target at the weapon’s Close range, Aiming requires 1 Turn steadying the weapon instead of a full Round, and makes the following attack 1 grade easier. Attacks made beyond Close range follow the normal rules for aiming set forth in Mythras in Chapter 7 under Ranged Combat. Additional rounds spend aiming grant no further advantage. Finally, when aiming your Critical chance is equal to 1/5th your final modified skill instead of the normal 1/10th. This differs from the fighter version of this ability. In addition, if not surprised the specialist can automatically fire first (before rolling for initiative) at the beginning of combat, assuming both weapon and ammo are readied.
• Rapid Reload: At Rank 2, the Ranger may reduce the reload time of any bow or crossbow by 1. Upon reaching Rank 4, the reload time is reduced by 2. No reload time may be reduced below 0. A weapon with a 0 reload time may effectively be readied as a free action.