Lizardman
(Generated 98 times)
Namelist | None |
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Tags | |
Rank | Novice |
Race | Lizardman |
Cult rank | None |
Notes | |
Creator | raleel |
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Non-random features
List | Feature |
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Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316) |
Ability | ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316) |
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+40 | Endurance | CON+CON+40 |
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Evade | DEX+DEX+30 | Insight | INT+POW+20 | Locale | INT+INT+40 |
Perception | INT+POW+30 | Swim | STR+CON+40 | Unarmed | STR+DEX+30 |
Willpower | POW+POW+30 |
Custom skills
Customs | INT+INT+30 |
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Combat styles
Lizardman Warrior (Patu, Trishula, Unarmed | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 5
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0 |
ShieldsAmount: 1
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Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6 | M | M | - | None | Y | Y | as head | |
Claw | 1h-melee | 1d4 | M | M | - | None | Y | Y | as arm | |
Tail | 1h-melee | 1d4 | M | M | - | None | Y | Y | as tail |