||'Lowering one massive metal-shod foot is a huge man dressed in chains that wrap around his torso and move as if alive. Like a writhing serpent, a spiked chain of black metal coils over his arms and in his grasp.'
chain demons roam the planes in their lust to cause and receive suffering, seeking pain through violent abductions and sadistic debauches.
Armour: Supernatural chain. No Armour Penalty.
Chain of Chaos: The mainstay weapon of the chain demon is a huge chain, a massive metal linkage which can be used to shatter bones and smash skulls. It can be thrown and returns to the throwers hand instantly, it can be hurled every round as a Combat Action. When the chain demon is slain the chain becomes a normal chain and loses all powers. If the chain is separated from the demon he can call it back using a Combat Action so long as it is on the same plane. The magic of the chain grants a +10% bonus in combat.
hook the prey: By using a Combat Action the chain demon can surround himself with its metal chain, wrapping it around his limbs. Any time after he can smash his fists into the ground, calling upon his true power. A wave of magical red tinted energy washes outwards to a distance of 20 metres. Upon contact with the wave, a being must make an opposed roll using evade vs the brawn of the demon, as hooked chains erupt from the ground and attempt to hook into his flesh. IF the roll fails the being takes 1d6+1 damage to 1D2 locations, rolled on 1D10. Even if the attack does no damage the hooks still grip deep into armour/clothing etc, and require a brawn roll to break free, opposed by the original bran roll. If it does damage the hooks impale the foe. In both cases this is classed as a holdfast spell. Removing the hooks from flesh requires a brawn roll, inflicting half damage, of a successful first aid taking 1D3 minutes.
The demon can control up to four chains within 20 metres, (often throwing them out as combat starts) as a combat action, making the chains dance or move as it wishes. In addition, it can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the demon itself, but only have 1 combat action and never defend themselves. If a chain is in another creature’s possession, the creature can attempt an opposed willpower roll to break the demon’s power over that chain. If the roll is successful, the demon cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. It can also climb chains it controls at its normal speed without making skill rolls checks.