Ghoul - Lovecraftian

(Generated 36 times)
Namelist None
Tags
Lovecraft
Rank Skilled
Race Ghoul
Cult rank None
Notes RQ pg 355-356 If a ghoul’s bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Rubbery skin - Piercing hits do half damage. A standard ghoul tactic is to grip an opponent with its hands and then target an area of exposed flesh. Once it has bitten it releases and flees, attempting to find somewhere to skulk until a threat has passed and it can resume feeding.
CreatorBilharzia
Stats
STR 3d6+6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+6
INT 2d6+6
POW 2d6+6
CHA 0
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+15 Endurance CON+CON+25
Evade DEX+DEX+15 Perception INT+POW+30 Stealth DEX+INT+45
Willpower POW+POW+20

Custom skills

Death Sense 100 Damage Resistance - Piercing hits do half damage 100

Combat styles

Charnel Horror (Claws, Teeth)STR+DEX+20

Weapon options

1-handed weapons

Amount: 2
Claws (1)
Teeth (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d4 S T - Grip, Bleed Y Y 1 5 Arms
Teeth 1h-melee 1d3 S T - Grip Y Y 1 5 Head