#Giddimir - Hydra, Ophidian, 2 Heads

(Generated 18 times)
Namelist None
Tags
High mountains
High plateau
Jungle
Monster island
Mountains
Swamp
Rank Master
Race Hydra, Ophidian
Cult rank None
Notes +8 Action points. Area Attack(Tail), Cold Blooded, DRegeneration (1hp/r/hitloc). (RQ6: PG 312-316) MI pg 224. 2-9 heads. Any detrimental effect due to serious or major wound only affects that head. Each head has its own willpower resistance roll. Spits corrosive acid once per head every 1d3 hours. Killing the beast will create a storm of acidic blood that can burn off the feet of opponents. Poison POT 70 in liquid form Agony and Acid, in gas form Asphyxiation. Duration half the hydras CON in rounds as liquid, minutes as miasma. Acid = strong Acid 1d4 damage to all it touches. When touching flesh causes Agony if not resisted with endurance. In gas form coughing prevents action if not resisted.
CreatorBilharzia
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+18
DEX 2d6+6
INT 2d6+5
POW 2d6
CHA
D20Hit locationArmor
01-06 Tail 3
07-14 Body 3
14-20 Heads 3
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Basic Poison Agony. Condition: Victim is hindered by intense pain. Whether in a location or the entire body, any skill roll involving use of the affected area must also be less or equal to the character’s Willpower, otherwise the attempt fails and they moan or scream in pain.

Standard skills

Athletics STR+DEX+20+2D10 Brawn STR+SIZ+40 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+40 Stealth DEX+INT+2D10+15
Willpower POW+POW+40

Combat styles

Writhing Dance of DeathSTR+DEX+50

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Constrict (1)
Tail Lash (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Spit (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M L - Y Y 10 14
Constrict 1h-melee 1d6 L T - Y Y 10 14
Spit ranged 1d4 S - - Poison 70 N Y 10 14
Tail Lash 1h-melee 1d8 L L - Y Y 10 14