Manticore, mountain

(Generated 36 times)
Namelist None
Tags
Rank Novice
Race Manticore
Cult rank None
Notes Potency equals endurance. Onset 1r, affects d3 adjacent locations causing paralysis. If this includes chest starts to asphyxiate.
CreatorSteveharey
Stats
STR 2d6+15
CON 2d6+9
SIZ 2d6+18
DEX 3d6+6
INT 2d6+7
POW 3D6
CHA
D20Hit locationArmor
01-03 Tail 6
04-05 Right Hind leg 4
06-07 Left Hind leg 4
08-10 Hindquarters 4
11-14 Forequarters 4
15-16 Right Front Leg 4
17-18 Left Front Leg 4
19-20 Head 5
Attributes
Movement 10
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW% View items

Non-random features

ListFeature
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+2d10+20 Brawn STR+SIZ+2d10+5 Endurance CON+CON+2d10+30
Evade DEX+DEX+2d10+30 Perception INT+POW+2d10+30 Stealth DEX+INT+2d10+30
Willpower POW+POW+2d10+30

Combat styles

Primary Combat StyleSTR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Claws (1)
Sting (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Flung barbs (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 M T - None Y Y 0 0 Head
Claws 1h-melee 1d6 L M - None Y Y 0 0 Leg
Sting 1h-melee 1d8 H L - Venom Y Y 0 0 Tail
Flung barbs ranged 1d6 L - - Venom Y Y 0 0