Slimestone

(Generated 74 times)
Namelist None
Tags
Chaos
Dorastor
Unique
Rank Master
Race Gorp
Cult rank None
Notes Vast grop slowly digesting the Slimestone ruins. Anyone within 10 meters is attack with Envelope. Walked on is automatic for anybody walking on it - Dorastor
Creatorhkokko
Stats
STR 852
CON 747
SIZ 10000
DEX 12
INT 1
POW 381
CHA
D20Hit locationArmor
01-20 Body 0
Attributes
Movement 0
Natural armor Yes

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

EnvelopeSTR+DEX

Weapon options

1-handed weapons

Amount: 2
Envelope (acid) (1)
Walked On (acid) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Envelope (acid) 1h-melee 80 C VL - None N N 0 0
Walked On (acid) 1h-melee 8 C T - None N N 0 0