Gale Umbroli

(Generated 20 times)
Namelist None
Tags
Elemental
Flyer
Glorantha
Rank Master
Race Elemental
Cult rank None
Notes Umbroli are living winds. When summoned, an umbroli isolates itself from the general winds of the area. It manifests first as a consciousness in the wind, and so is visible only by its effects (or to magical senses). When they act, umbroli act as wind. Thus, an umbroli can blow a cloak into a foe’s eyes, hold back water or waves, fill a ship’s sails, or blow out a fire. An umbroli can attack in this manner with its Thrown Debris ability as if it were a Ranged Combat attack. The narrator may apply an edge to this attack depending on the objects or materials in the local area (such as sand). In this form, an umbroli can focus its winds to move and lift objects. This concentrates their strength to affect a single object, but still disrupts loose items in the area. Umbroli can carry man-sized objects, but to do so they must manifest near-hurricane strength winds. Umbroli initially appear as winds, but some can form a visible and semi- physical body. When an umbroli takes this form, all of the winds around them become still, because they form the body. Since most umbroli take this form only to appear in front of their worshipper or summoner, and so have already torn up the area with their wind. Invisible - visible only thru its actions - Formidable for anybody to attack. Move constantly. - Anaxial's Roster
Creatorhkokko
Stats
STR 3d6+52
DEX 4d6
INT 3d6+6
POW 3d6+22
D20Hit locationArmor
01-20 Elemental 0
Attributes
Movement 20 (flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Immunity to non magical weapons***
Ability ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+4d10+40 Brawn STR+SIZ+4d10+40 Endurance CON+CON+4d10+40
Evade DEX+DEX+4d10+40 Perception INT+POW+4d10+40 Stealth DEX+INT+4d10+40
Willpower POW+POW+4d10+40

Custom skills

Fly STR+DEX+4d10+60

Combat styles

Hurled DebrisSTR+DEX+6d10+40

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Stone (1)

Shields

Amount: 0