List | Feature |
Ability |
***Amphibious*** Can breathe both underwater and on dry land |
Ability |
***Autonomous*** Can lose or self sever an appendage without suffering the Major Wound effects. Can be done for limbs, tails or wings. |
Ability |
***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action. |
Ability |
***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316) |
Ability |
***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Ability |
***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316) |
Ability |
***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Exotic Poison |
***Walktapus Poison Cloud*** Pot 55. Application: Inhaled Resitance: Endurance Onset: Instantaneous Duration: 1d10+20 minutes Conditions: Nausea Whilst under its effects any attempt to perform a physical activity requires the skill roll also be equal or less than the Endurance or they helplessly vomit for 1d3 rounds |