Dragonsnail, Three headed

(Generated 157 times)
Namelist None
Tags
Aig
Chaos
Marsh
Nest of chaos
Prax
Rank Skilled
Race Dragonsnail, Three headed
Cult rank None
Notes +2 AP due to multiheaded. Treat shell as empty until one of the parts of Dragonsnail has retreated inside. Anyone falling prone will be engulfed by foot.
Creatorhkokko
Stats
STR 2d6+15
CON 3D6
SIZ 2d6+30
DEX 2d6
INT 2d6+1
POW 3D6
CHA
D20Hit locationArmor
01-08 Snail Shell 12
09-11 Snail Foot 4
12-14 Forebody 4
15-16 Head One 4
17-18 Head Two 4
19-20 Head Three 4
Attributes
Movement 3
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature 100% View items
Chaotic feature 33% View items
Chaotic feature 66% View items

Non-random features

ListFeature
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.

Standard skills

Athletics STR+DEX Brawn STR+SIZ+3D10 Endurance CON+CON+8D10
Evade DEX+DEX Perception INT+POW+3D10+5 Stealth DEX+INT+8D10
Unarmed STR+DEX Willpower POW+POW+4D10

Combat styles

Slithering DoomSTR+DEX+6D10

Weapon options

1-handed weapons

Amount: 2
Dragonhead Bite (1)
Engulfing Foot (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Dragonhead Bite 1h-melee 1d8 H L - Grip, Impale Y Y 0 0 Head
Engulfing Foot 1h-melee M M - None Y Y 0 0 Foot