Ghoul Sailor, Ship's Officer

(Generated 51 times)
Namelist Glorantha - Orlanthi males and females (View names)
Tags
Fantasy
Glorantha
Sea
Rank Master
Race Human
Cult rank None
Notes
Creatorhkokko
Stats
STR 2d6+12
CON 2d6+9
SIZ 2d6+6
DEX 2d6+9
INT 2d6+6
POW 1d6
CHA 0
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 4
Attributes
Movement 6
Natural armor No

Cults

Amount: 1
CultProb.
Dormal Initiate 10

Additional features

FeatureProbability
Attitude 100% View items
Distinguishing Feature POW% View items
Personal Secret POW% View items

Non-random features

ListFeature
Combat Style Trait ***Excellent Footwork*** When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed on combat rolls by the Acrobatics skill. Mythras pg 89
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX+60+25 Boating STR+CON+60+25 Brawn STR+SIZ+40+25
Endurance CON+CON+45+25 Evade DEX+DEX+30+25 Locale INT+INT+25
Perception INT+POW+25 Swim STR+CON+40+25 Unarmed STR+DEX+20+25
Willpower POW+POW+20+25

Magic skills

Devotion POW+CHA+2D10+20 Exhort INT+CHA+2D10+20 Folk Magic POW+CHA+30+25

Custom skills

Navigate INT+POW+30+25 Hold Drink CON+CON+30+25 Seamanship INT+CON+30+25
Survival CON+POW+30+25 Predict Weather INT+POW+30+25 Opening Ritual POW+POW+40+25

Combat styles

Sea DeathSTR+DEX+35+25

Weapon options

1-handed weapons

Amount: 4
Dagger (1)
Scimitar (1)
Claw (1)
Teeth (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Dagger (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d4 S T - Grip, Bleed Y Y 0 0 Arms
Teeth 1h-melee 1d3 S T - Grip, Bleed Y Y 0 0 Head

Folk spells

Amount: 1d3+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Extinguish 1 Heal 1 Repair 1
Vigour 1 Warmth 1