Dragonfish, Great

(Generated 84 times)
Namelist None
Tags
Sea
Rank Master
Race Barracuda, Great
Cult rank None
Notes Anaxial's Annex. The natural habitat of these creatures is the lightless depths, but the Waertagi are known to summon them and harness them to their ships, using magic to control them so that they provide an additional means of propulsion during times of low wind. They are great eel-like creatures, fifty feet or so in length, with scaleless, velvety black skin studded with phosphorescent glands. Their mouths are large and filled with an array of needle-like teeth, each nearly a foot in length. A long barbel dangles from the chin like a narrow beard, which only adds to their bizarre appearance. Only the females are used to pull ships; the males are smallerand of less practical use. As a result, the captive females must return to deep water to breed, and the waertagi are careful to release them from time to time and obtain replacements. Great dragonfishes are exclusively carnivorous, and feed on almost any creature that comes within range.
Creatorhkokko
Stats
STR 4d6+28
CON 2d6+9
SIZ 4d6+32
DEX 2d6+9
INT 2d6+3
POW 3d6
CHA
D20Hit locationArmor
01-03 Tail 4
04-06 Dorsal Fin 4
07-09 Hindquarters 4
10-12 Forequarters 4
13-15 Right Fin 4
16-18 Left Fin 4
19-20 Head 4
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.

Standard skills

Athletics STR+DEX+40+2D10 Brawn STR+SIZ+40+2D10 Endurance CON+CON+40+2D10
Evade DEX+DEX Perception INT+POW+40+2D10 Swim STR+CON+50+2D10
Willpower POW+POW+40+2D10

Combat styles

BiteSTR+DEX+50+2D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Tail (area attack) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 E VL - Grip, Impale Y Y 2 6 Head
Tail (area attack) 1h-melee 1d8 M M - Bash, Stun Y Y 0 0 Tail