Firebat

(Generated 25 times)
Namelist None
Tags
Chaos
Prax
Rank Skilled
Race Firebat
Cult rank None
Notes ToTRM #14. Never seen to eat. Feed on ambient chaos. Can burst to flame at will. Immune to fire. Any hit causes the location to burst into fire for 1d6 damage, armor counts for the first round. If defender does nothing else he can put out the fire on an athletics roll or rolling in the ground. Parrying weapon bursts into fire and loses 1d6 per round unless from metal. Missiles burst into fire and damage is reduced by 1d6. Regenerates 3p/round. Seen in Tunneled Hills and Krjalki Bog
Creatorhkokko
Stats
STR 3d6+7
CON 3D6
SIZ 3d6+21
DEX 3D6
INT 3D6
POW 4d6
CHA 3D6
D20Hit locationArmor
01-06 Body 4
07-11 Right Wing 4
12-16 Left Wing 4
17-20 Head 4
Attributes
Movement 0/10 Flying
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW+POW% View items

Non-random features

ListFeature
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Athletics STR+DEX+20+D10 Brawn STR+SIZ+20+D10 Endurance CON+CON+20+D10
Evade DEX+DEX+20+D10 Perception INT+POW+20+D10 Stealth DEX+INT+20+D10
Willpower POW+POW+20+D10

Custom skills

Flying STR+DEX+20+4D10+20+D10

Combat styles

Fiery attack (Wing buffet & bite)STR+DEX+20+D10

Weapon options

1-handed weapons

Amount: 2
Bite + flames (1)
Wing buffet (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite + flames 1h-melee 1d6 L T - Y N 4 7
Wing buffet 1h-melee 2d6 L L - Y N 4 7