Vangono's Horror

(Generated 38 times)
Namelist None
Tags
Fonrit
Glorantha
Pamaltela
Plains
Umathela
Rank Veteran
Race Vangono's Horror
Cult rank None
Notes This terrifying animal was created at the request of Vangono to curse a tribe who had dishonoured him. The tribe was destroyed utterly, but just as Vangono still causes trouble in time of peace, the Horrors he had created wandered across the wilderness, and still menace other creatures today. The Horror bears some resemblance to a hyena, but is far larger, standing eight feet high at the shoulder. Its head is elongated, over three feet long, with a huge mouth and sharp, tearing teeth. Horrors are mostly scavengers, for they lack the speed to catch most prey. They will also steal the carcases of animals caught by faster predators, such as lions or hyaenodon. Local humans wisely leave it alone as it stalks the wilds in search of carrion. Combat Tactics: Even though they are mostly scavengers, Horrors will attack almost any animal that appears unable to escape, or which it knows to be a slow runner (as many big Pamaltelan herbivores are). In these cases, they will corner their prey and bite with their huge jaws, which can easily tear the limbs from most creatures. When threatened, a Horror will attack to kill rather attempt to flee. http://www.ttrotsky.pwp.blueyonder.co.uk/annex/annex1.htm Updated from source: Anaxial's Manifest
Creatorhkokko
Stats
STR 3d6+36
CON 2d6+6
SIZ 3d6+30
DEX 3d6
INT 3d6
POW 3d6
CHA
D20Hit locationArmor
01-02 Right Hind Leg 4
03-04 Left Hind Leg 4
05-07 Hindquarters 4
08-10 Forequarters 4
11-13 Right Front Leg 4
14-16 Left Front Leg 4
17-20 Head 4
Attributes
Movement 4
Natural armor Yes

Non-random features

ListFeature
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.

Standard skills

Athletics STR+DEX Brawn STR+SIZ+40+2D10 Endurance CON+CON+40+2D10
Evade DEX+DEX Perception INT+POW+60+2D10 Willpower POW+POW+40+2D10

Combat styles

Scavenger CrunchSTR+DEX+10+2D10

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d12 E M - Grip,Impale Y Y 4 12 Head