Psychic abomination

(Generated 6 times)
Namelist Glorantha - Orlanthi males and females (View names)
Tags
Rank Veteran
Race Human
Cult rank Dedicated
Notes Psychic abominations are the nightmare potential of psychic power given form. Unsanctioned, often mutated, their psychic powers are raw and terrifying and wielded with insane malice. During the Tranch War the Shroud Council unleashed psychic abominations to destroy entire formations of troops deployed into the Soot Warrens, burning flesh and making men turn their weapons on one another. Even after its disastrous fragmentation, the Pale Throng has continued to draw these walking apocalypses into its ranks and use them as weapons in the opening stages of a rebellion.
CreatorJeffers
Stats
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Chaotic feature POW+POW+20% View items

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Attitude Belligerent
Chaotic feature Radiates Fear. All creatures within 15m of this horrifying creature must make a Willpower with Formidable check or flee

Standard skills

Athletics STR+DEX+10 Brawn STR+SIZ+10 Endurance CON+CON+10
Evade DEX+DEX+10 Perception INT+POW+10 Unarmed STR+DEX+10
Willpower POW+POW+10

Custom skills

Puppet Master INT+CHA+20

Combat styles

Primary Combat StyleSTR+DEX+20

Weapon options

1-handed weapons

Amount: 0
Fist (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Fist 1h-melee d2 M M - Y N 0 0