|Name||Bar at a port city|
The victim suffers a state of intoxication, and will therefore experince an increasing lack in mental and physical finesse. Each time the victim fails an endurance role versus the drink's potency, he or she gains a level of fatigue. These levels of fatigue persist for 1 hour. If the victim gains five levels of fatigue in this way he or she will have to make a secondary endurance role or suffer nausea for 1d6 + Number of drinks hours the following day.
For random drunkness use add 1d6 * hours place has been open for drinks. Reduce by any endurance over 100.
1-25 Not Drunk
26-45 Feeling it - All skills get hard penalty.
46-60 Buzzed - All skills at Hard Penalty. Movement rate -1
61-70 Sloppy - All skills at Formidable Penalty. MR -2. Strike Rank -2
71-80 Reckless - All skills at Formidable Penalty. MR halved. SR-4. Action points -1
81-85 Hammered - All skills at Herculean Penalty. MR halved. SR-6. AP-2
86-90 Passing Out - All skills at Herculean Penalty. Immobile. SR-8. AP-3
91-95 Blackout - All skills at Hopeless Penalty. No activities
96-00 Wagonwreck - No Activities possible. Horrible things may have happened. Total memory loss of the loss of self control
|Sailor, Ship's Officer||1d3-1|
|Member of a Band||1d4+1|
|Lunar Caravan Trader||1d2-1|
|Human Caravan Guard||1d4|
|Issaries Caravan Trader (initiate)||1d2-1|
|Drunk in a Bar||1d4|