Autonomy - Fetch can venture beyond the shaman’s aura of influence, i.e. his POW in metres. This allows the fetch to act as an independent scout or messenger.
Binding - Can bind one spirit, holding it upon the Spirit Plane without the necessity of a fetish.
Boost Attribute - Strike Rank by value of intensity
Cannibalistic - Fetch gains the ability to regenerate Magic Points by absorbing the essence of other spirits it has access to or has defeated in Spirit Combat. It gains 1 Magic Point per Intensity of the consumed spirit.
Comprehension - Grants the shaman the ability to understand and speak with animals of the cult’s totem.
Conjugated - Autonomy - The fetch and shaman gain a permanent mental link, permitting mental communication over any distance.
Covert - Fetch gains the Stealth skill at 50%+INT+CHA. It can hide from active magical or spiritual observation, by opposing the Perception skill of the observer.
Deadly - Can either Dissipate or Sunder a spirit it has beaten in Spirit Combat.
Discorporate - Discorporate skill at 50%+POW+INT.
Domination - Grants the shaman the ability to command all living animals of the cult’s totem within the fetch’s POW in metres.
Elemental - Manifestation - abilities of an Elemental spirit of equal Intensity (assuming it is manifested in the physical world).
Imperishable - Recurring trait
Mana - shaman can draw upon the fetch’s Magic Points, but does not regenerate any lost points until the shaman pays them back.
Manifestation - manifest itself in the physical world. This costs 1 Magic Point and lasts for its POW in minutes.
Perception - shaman can see spirits, souls and magical auras in his immediate vicinity without needing to enter a trance. This benefit ceases if the fetch moves away from the shaman or manifests in the physical world.
Persistent - Fetch gains immunity to magical dismissal of any form.
Possession - Fetch gains the ability to Possess others – normally an animal of the cult’s totem or the shaman’s body whilst he is discorporate, protecting it from harm.
Sagacity - Fetch gains one extra skill at 100%+(INTx2). This is usually a knowledge based lore, but can be a physical skill if the fetch has the Possession ability.
Shapechange - Manifestation - Fetch gains the ability to shape change the shaman into his cult’s totem animal, as per Shape-shifting spirits.
Spellcasting - Fetch gains the Folk Magic skill at 50%+POW+CHA and can cast any Folk Magic spell the shaman knows.
Warding - Manifestation - Guardian spirit of equal Intensity (assuming it is capable of manifesting itself in the physical world).