***Burst of Element***
The elemental burst covers a cone POW in metres. width of the cone is one quarter of the POW. Any in the burst suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted.
A creature can only create burst of element once in a specified time period (usually once per hour or once per day). Further attempts to do itwithin this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.
***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
A quick one: Strike Rank + 4
Can heal at a rate of 1 hit point per round if present in their appropriate element
Can manifest without needing the neccessary element nearby (but still require the element to summon them in the first place). So a fire elemental spirit (a sali) can be summoned, bound and from then on realised as a ball of raging fire without requiring any actual fire near at the time of being unbound.
Enhanced speed (+2)
Has armour equal to one point per cubic meter or size.