***Cobra Venom*** Application: Contact (eyes) or Injected
Onset time: Instant if spat in eyes, 1d6+4 minutes if bitten Duration: 1d3+3 days
Conditions: If spat into the eyes both Agony and Blindness are instant, lasting the entire duration. Bitten victims also begin with Agony but can struggle along until 1d6+6 hours after the bite when Asphyxiation strikes, usually resulting in death, unless First Aid is successfully applied to keep the victim breathing. Survivors will then suffer Necrosis, losing 1 Hit Point per day from the location bitten, until the venom is somehow purged or it naturally ends. RQ6 pg 115
***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.
***Scorpion poison*** It acts on the next round after injection and inflicts Agony on the location. After a further hour the venom slowly breaks down the tissue, causing the location to additionally lose 1 Hit Point per hour, which normally results in the loss of the limb (or death of the victim if head or torso) unless the poison is success- fully treated.
***Sleeping Draught*** Application: Ingested
Onset time: 1d6+4 minutes
Duration: 1d6+3 hours
Conditions: Unconsciousness. Victim falls into a deep sleep and cannot be woken until the
Agony. Condition: Victim is hindered by intense pain. Whether in a location or the entire body, any skill roll involving use of the affected area must also be less or equal to the character’s Willpower, otherwise the attempt fails and they moan or scream in pain.
Asphyxiation Condition: Victim suffers asphyxiation – he collapses incapacitated, unable to breathe. The rules for Asphyxiation, found on page 108, are used.
Bleeding - Condition: Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 108. (RQ6 pg 113)
Confusion Condition: Victim cannot use any knowledge, communication or magic skill. Rq6 pg 113
Deafness Condition: Loses hearing. Rq6 pg 113
Death - Victim collapses incapacitated and dies after a number of rounds equal to his CON characteristic. rq6 pg 113
Exhaustion Condition: Victim gains an extra level of Fatigue, on top of any they are currently suffering from. Rq6 pg 113
Fever Condition: Victim’s body temperature fluctuates wildly – from hot to cold – and muscles ache. All skills suffer a difficulty grade of Hard. Rq6 pg 113
Hallucinations - Condition: Victim experiences delusions and cannot differentiate between real and imaginary experiences. His skill and abilities are unaffected but his ability to relate to the real world is seriously impaired. Under its effects the sufferer tends to experience visions related to his strongest Passions and any skeletons kept in the cupboard, often leading to irrational acts. Rq6 pg 113
Maiming - Condition: Victim suffers a permanent loss of 1 Hit Point in the location(s) affected, due to necrosis of the injured tissue. Rq6 pg 113
Mania: Condition: Victim is driven to follow some compulsion; such as avoiding water, paranoia, self mutilation, and so forth. The mania induced by the disease or poison will be noted in its description. Rq6 pg 113
Melt. Dissolves flesh. Application: Smeared or Injected
Potency: 85. Resistance: Endurance. Onset time: 1d3 rounds. Duration: 2d10 minutes Conditions: Failing to resist the poison imposes 1d4 points of damage to location. Can be resisted every round
Nausea: Condition: Victim cannot eat, and must roll against his Endurance every time he performs a stressful physical action to avoid being physically sick. Vomiting lasts for 1d3 rounds during which he cannot act. Long durations of Nausea may cause starvation. Rq6 pg 113
Paralysis: Condition: Victim is unable physically to move. The affected area, if a location, cannot be used for the duration. If it affects the whole body, the character cannot move at all. Rq6 pg 113
Poison Breath Application: Inhaled
Potency: 85. Resistance: Endurance. Onset time: 1d3 rounds. Duration: 1 combat round Conditions: Failing to resist the poison imposes 1 points of damage to every location hit.
Sapping - Condition: Victim has their Magic Points (either the Attribute or current number) reduced. Apply the Potency of the disease or poison on the Spirit Damage table (page 201) to calculate the dice roll used. Lost Magic Points do not recover until the duration ends. Rq6 pg 113
Spreading Paralysis: Condition: Location hit cannot be used for the duration, spreads to a nearby location once per mr until resisted Rq6 pg 113
Unconscious - Condition: Victim loses consciousness for a period specified in the description. When consciousness is regained the victim suffers a level of Fatigue. Rq6 pg 113