***Comprehension*** Understand and speak with creatures of that runic association or animal totem
***Covert*** Stealth 50% + Int+cha vs physical or spiritual observation
***Demesne*** Dominates one aspect of its rune in 10xPOW meters. Requires an appropriate Rune opposed roll.
***Discorporate*** May move between mundane and Otherworlds at will. In Otherworld immune to magic or physical attacks from corporeal opponents
***Knowledge*** Rune specific skill at int+pow+50
***Manifestation*** Usually invisible. spend 1 Magic Point to manifest itself visually for up to its POW in minutes.
***Miasma*** can induce feelings of despair and terror to anyone within its aura which extends up to the POW in metres with Magnitude of 2 x Intensity. Anyone unable to block the magic must succeed in an opposed test of Willpower skills or else flee the locale in abje terror. Each wave costs of Miasma costs 1 magic point.
***Pain*** Any skill roll by opponent must also be equal or below their willpower value or fail
***Recurring*** A dissipated spirit can reform. Intensity = days plus recuperate its Magic Points. Seeks often retribution for dissipation.
***Subjugate*** Bind lesser intensity spirits without necessity of a charm. Each lesser spirit reduces holders magic points by its intensity. Subjugation ends if holder is at zero MP.
***Telekinesis*** Can move items with STR = intensity and can shift items POW meters distant