Natrid

(Generated 18 times)
Namelist None
Tags
Cloud forest
Fantasy
Glorantha
High plateau
Insect
Jungle
Lyonesse
Monster island
Rank Novice
Race Scorpion, Giant
Cult rank None
Notes Natrids are giant relatives of scorpions. They have wider bodies and thinner tails, although the sting is still prominent. Natrids are easy to train, and they are bred as beasts of burden.
Creatorhkokko
Stats
STR 2d6+12
CON 3d6+6
SIZ 2d6+15
DEX 2d6+9
INT 2d6+2
POW 1d6
CHA
D20Hit locationArmor
01-02 Tail 6
03 Right Rear Leg 6
04 Left Rear Leg 6
05 Mid Rear Leg 6
06 Mid Left Leg 6
07 Fore Right Leg 6
08 Fore Left Leg 6
09-12 Thorax 6
13-15 Right Pincer 6
16-18 Left Pincer 6
19-20 Cephalothorax 6
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Basic Poison ***Scorpion poison*** It acts on the next round after injection and inflicts Agony on the location. After a further hour the venom slowly breaks down the tissue, causing the location to additionally lose 1 Hit Point per hour, which normally results in the loss of the limb (or death of the victim if head or torso) unless the poison is success- fully treated.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+1d10+25 Endurance CON+CON+22
Evade DEX+DEX+42 Perception INT+POW+44 Stealth DEX+INT+45
Willpower POW+POW+40

Combat styles

Scuttling HorrorSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Pincer (1)
Sting (Poison) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Pincer 1h-melee 1d8 H L - Y Y 6 7 as per pincer
Sting (Poison) 1h-melee 1d6 L VL - Y Y 6 31 as per sting