Dream Spider

(Generated 30 times)
Namelist None
Tags
Rank Novice
Race Giant Spider
Cult rank None
Notes This child-sized spider’s blue-and-yellow-striped abdomen shimmers as it scuttles along its gossamer web. A drop of thick purple venom drips from its mandibles. Dream spiders try to lure opponents into their webbing before moving in to bite them. Opponents who become senseless due to Wisdom loss are often wrapped in webbing to ensure they do not recover and are slowly devoured. A dream spider can spin webs just like a monstrous spider of the same size but its webs carry an iridescent hue, making them easy to notice (+1 perception shift). Any animal, humanoid, giant, or monstrous humanoid that comes in contact with these webs experiences strange hallucinations, taking 1d6 point of POW damage per round of contact. An Endurance save negates this damage. If the webs of a dream spider are burned, they create a spread of poisonous gas in a 10-foot radius. This gas deals 1d8 points of POW damage to all creatures in the area (not just to those susceptible to contact with webs as listed above). An Endurance save halves this damage. The cloud of colourful vapour remains for only a single round before dissipating harmlessly. The spiders use 2 venoms, to consume a victim they use their spider venom as listed, Without the paralytic effect. To incapacitate their prey they use the following: Dream Spider Poison Price 1 sp Application: Injection, requires only a small cut Potency: 50 Resistance: Endurance Onset time: 1d2 round Duration: 4 rounds Conditions: If not resisted, the victim takes 1d4 point loss to POW per round.If a victim reaches 0 POW they lose all independent will.
Creatorskarza
Stats
STR 2d6+3
CON 2d6+5
SIZ 1d4+2
DEX 2d6+8
INT 2d6+2
POW 2d6+5
CHA 0
D20Hit locationArmor
01-02 Right Rear leg 2
03-04 Left Rear Leg 2
05-06 Mid Right Leg 2
07-08 Mid Left Leg 2
09-10 Fore Right Leg 2
11-12 Fore Left Leg 2
13-14 Abdomen 2
15-16 Front Right Leg 2
17-18 Front Left Leg 2
19-20 Cephalothorax 2
Attributes
Movement 8 m
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+10 Endurance CON+CON+30
Evade DEX+DEX+45 Perception INT+POW+40 Stealth DEX+INT+45
Willpower POW+POW+40

Combat styles

Spider Bite & StingSTR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Bite (1)
legs (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 S T - inject vemon Y Y 3 0 head
legs 1h-melee 1d3 S M - grapple Y Y 0 0 leg