Ogre Spider

(Generated 30 times)
Namelist None
Tags
Rank Veteran
Race Giant Spider
Cult rank None
Notes This towering spider is the size of an elephant. Its legs have spiky joints and its face looks vaguely, but disturbingly, humanoid. Ogre spiders are brutal, terrifying hunters that spin tangled webs capable of encasing entire trees. So-named because the arrangement of its eyes and mandibles gives it a face unnervingly similar to that of an ogre as much as for their size, ogre spiders can fit into nooks and tunnels far more narrow than one might expect. The creature can move through an area as small as one-quarter its size without squeezing or one-eighth its space when squeezing. The venom is so virulent that as well as the described effect, it also reduced 1d4 STR and 1d4 DEX.
Creatorskarza
Stats
STR 3d6+10
CON 3d6+5
SIZ 3d6+42
DEX 3d6+4
INT 3d6+2
POW 1d6
CHA 0
D20Hit locationArmor
01-02 Right Rear leg 6
03-04 Left Rear Leg 6
05-06 Mid Right Leg 6
07-08 Mid Left Leg 6
09-10 Fore Right Leg 6
11-12 Fore Left Leg 6
13-14 Abdomen 6
15-16 Front Right Leg 6
17-18 Front Left Leg 6
19-20 Cephalothorax 6
Attributes
Movement 8 m
Natural armor Yes

Non-random features

ListFeature
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.

Standard skills

Athletics STR+DEX+45 Brawn STR+SIZ+30 Endurance CON+CON+35
Evade DEX+DEX+40 Perception INT+POW+40 Stealth DEX+INT+40
Willpower POW+POW+45

Combat styles

Spider Bite & StingSTR+DEX+45

Weapon options

1-handed weapons

Amount: 2
legs (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
legs 1h-melee 1d8 L VL - grapple Y Y 0 0 leg
Bite 1h-melee 1d6 L S - inject venom Y Y 3 0 head