Zombie de guerrier humain

(Generated 6 times)
Namelist None
Tags
Classic fantasy
Human
Monster
Undead
Rank Novice
Race Human
Cult rank None
Notes Les morts-vivants non intelligents ne créent pas de repaires, ils sont soit créés pour remplir une fonction, soit le résultat d'une animation spontanée dans des zones imprégnées de magie nécromantique. Abilities: Immunity (Fear, Sleep, and Charm) Intensity 2 Undead: The creature is immune to the consequences of both fatigue and severe injuries. Undead are thus immune to all the detrimental effects of Serious Wounds. Even Major Wounds do not incapacitate them, although they can still have locations severed or shattered as per normal. The head and chest location typically stores the magic that is animating the creature. Any location (and those contiguous to it) that is smashed or severed from the bound area ceases to function, but the remainder of the body can continue if it still has limbs with which to act. A Major Wound to the magic-infused location destroys the undead outright.
Creator[email protected]
Stats
STR 4d6+3
CON 4d6+3
SIZ 2d6+6
DEX 2d6-1
INT 8
POW 2
CHA 0
D20Hit locationArmor
01-03 Right leg 1d4+1
04-06 Left leg 1d4+1
07-09 Abdomen 1d4+1
10-12 Chest 1d4+1
13-15 Right arm 1d4+1
16-18 Left arm 1d4+1
19-20 Head 1d4+1
Attributes
Movement 3m (10´)
Natural armor No

Standard skills

Endurance CON+CON+30 Perception INT+POW+30

Custom skills

Athlétisme STR+DEX+30 Volonté POW+POW+30 Esquive DEX+DEX+30
Force brute STR+SIZ+30 Bagarre STR+DEX+30

Combat styles

Pour servir jusqu'à la mort (morsure, griffes, 1 arme)STR+DEX+30

Weapon options

1-handed weapons

Amount: 3
Ball & Chain (1)
Battleaxe (1)
Dagger (1)
Flail (1)
Longsword (1)
Mace (1)
Military Pick (1)
Shortsword (1)
Poings (100)
Morsure (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Poings 1h-melee 1d3 S T - None Y Y 0 0 Arm
Morsure 1h-melee 1 S S - None Y Y 0 0 Head