Fetch Numenor

(Generated 19 times)
Namelist None
Tags
Rank Novice
Race Spirit
Cult rank None
Notes
Creatorlocky09
Stats
INT 2d6+6
POW 12+1d6
CHA 2d6+6
D20Hit locationArmor
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Spirit Ability Elemental - Manifestation - abilities of an Elemental spirit of equal Intensity (assuming it is manifested in the physical world). This is old RQ6.
Spirit Ability Spellcasting -Allows the spirit to either cast magic on behalf of its summoner with a skill of 50%+POW+CHA, or share knowledge of the spells it knows with the holder of its fetish.
Spirit Ability Discorporate - Assuming the spirit is not bound, it may drag the soul of a mortal from their body into the Spirit World. The spirit has a base Dis- corporate skill of 50%+POW+INT. An unwilling target may resist the attempt in an opposed roll of their Willpower versus the spirit’s Discorporate skill. If they succeed, they cannot be affected by the discorporation ability of that spirit again, until a full day has passed.
Spirit Ability Shapechange -Grants the ability to shape change the spirit magician into his cult’s totem animal, as described under Shape-shifting spirits (page 152).
Spirit Ability Cannibalistic - The spirit gains the ability to regenerate its own Magic Points by absorbing the essence of spirits it battles in Spirit Combat. Every successful attack the spirit makes transfers that many Magic Points to its own total. If this exceeds the spirit’s own POW, any surplus energy is wasted.

Standard skills

Discorporate POW+INT+50 Spectral combat POW+CHA+50 Willpower POW+POW+50