Storvermin Lancer

(Generated 30 times)
Namelist None
Tags
Skaven
Warhammer
Rank Skilled
Race Chaos Hybrid humanoid tailed
Cult rank None
Notes Creature Traits: ***Blood of Disease:*** All Skaven have one step easy any Endurance test againts diseases. ***Sneaky*** If the skaven don't have any charge, it have easy difficulty in stealth. ***Red Eyes:*** The skaven can see in dark like the "nightvision" trait, but have one step harder penalty on the first hour exposes to heavy light, like sunshine. ***Four Legs Runner:*** The skaven can move in four legs, this increase their movement in +2 (8 total) in exchange only be able of use their tail as a weapon. Changing between four and two legs takes one action point. Combat Style Trait: ***Formation Fighting:*** Permits a group of three or more warriors to draw into close formation, placing more open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Creatoraltidiya
Stats
STR 1d6+9
CON 2d6+9
SIZ 1d3+10
DEX 2d6+10
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 tail 1
04-05 Right leg 5
06-07 Left leg 5
08-10 Abdomen 5
11-14 Chest 5
15-16 Right arm 5
17-18 Left arm 5
19-20 Head 5
Attributes
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+3d6+20 Brawn STR+SIZ+3d6+20 Endurance CON+CON+3d6+20
Evade DEX+DEX+3d6+20 Perception INT+POW+3d6+20 Unarmed STR+DEX+3d6+20
Willpower POW+POW+3d6+20

Combat styles

Select StorverminSTR+DEX+3d6+2d3+20

Weapon options

1-handed weapons

Amount: 2
Tail (100)
Claws (100)

2-handed weapons

Amount: 1
Glaive (1)
Halberd (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tail 1h-melee 1d2 S S - Bash, Stun Loc Y Y 0 0
Claws 1h-melee 1d4 S T - Bleed, Defensive Y Y 0 0