Storvermin Lancer

(Generated 30 times)
Namelist None
Rank Skilled
Race Chaos Hybrid humanoid tailed
Cult rank None
Notes Creature Traits: ***Blood of Disease:*** All Skaven have one step easy any Endurance test againts diseases. ***Sneaky*** If the skaven don't have any charge, it have easy difficulty in stealth. ***Red Eyes:*** The skaven can see in dark like the "nightvision" trait, but have one step harder penalty on the first hour exposes to heavy light, like sunshine. ***Four Legs Runner:*** The skaven can move in four legs, this increase their movement in +2 (8 total) in exchange only be able of use their tail as a weapon. Changing between four and two legs takes one action point. Combat Style Trait: ***Formation Fighting:*** Permits a group of three or more warriors to draw into close formation, placing more open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing each foe’s Action Points by one if they engage. All of the group need to have this.
STR 1d6+9
CON 2d6+9
SIZ 1d3+10
DEX 2d6+10
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 tail 1
04-05 Right leg 5
06-07 Left leg 5
08-10 Abdomen 5
11-14 Chest 5
15-16 Right arm 5
17-18 Left arm 5
19-20 Head 5
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+3d6+20 Brawn STR+SIZ+3d6+20 Endurance CON+CON+3d6+20
Evade DEX+DEX+3d6+20 Perception INT+POW+3d6+20 Unarmed STR+DEX+3d6+20
Willpower POW+POW+3d6+20

Combat styles

Select StorverminSTR+DEX+3d6+2d3+20

Weapon options

1-handed weapons

Amount: 2
Tail (100)
Claws (100)

2-handed weapons

Amount: 1
Glaive (1)
Halberd (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tail 1h-melee 1d2 S S - Bash, Stun Loc Y Y 0 0
Claws 1h-melee 1d4 S T - Bleed, Defensive Y Y 0 0