'Fiendish' Giant Spider

(Generated 507 times)
Namelist None
Tags
Rank Novice
Race Giant Spider
Cult rank None
Notes Giant spiders are huge predatory arachnids; the largest variety of eight-legged web-spinners. Fiendish Spiders are 5'-8' in diameter. They only really come to this plain when summoned. The origin of these creatures is certainly not a natural one. Despite their sizes, all types of creatures are related, the smaller versions probably being some sort of evil spawn of the Major Great Spiders, a bane upon the earth if there ever was one. The spider injecting Poison, that causes the victim’s innards to breakdown into a savoury jelly that the spider simply sucks out of the body. The fiendish variant is immune to mundane heat and cols, and halves any magical heat or cold, with a successful save with negate damage completely. When their passion in invoked the also gain a bonus of +1 damage shift. Web Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has the following ranges 5/10/20, and is effective against targets up to 1.5x the size larger than the web spinner. An entangled creature can escape with a successful opposed Brawn roll. This costs an action. Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a opposed Perception roll vs conceal to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape the webbing gain a +1 shift bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the info under webbing. A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Creatorskarza
Stats
STR 3d6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+10
INT 2d6+2
POW 1d6+4
CHA 1d4
D20Hit locationArmor
01-02 Right Rear leg 2
03-04 Left Rear Leg 2
05-06 Mid Right Leg 2
07-08 Mid Left Leg 2
09-10 Fore Right Leg 2
11-12 Fore Left Leg 2
13-14 Abdomen 2
15-16 Front Right Leg 2
17-18 Front Left Leg 2
19-20 Cephalothorax 2
Attributes
Movement 8 m
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.
Ability ***Web*** Touching the web glues limb to strand unless one time Brawn vs stickiness (Spider's Endurance) Has & AP and HP 0.5x spider Size. Attempting to cut free exposes the tool or weapon used to the same process. Web is not flammable.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+20 Endurance CON+CON+30
Evade DEX+DEX+40 Perception INT+POW+40 Stealth DEX+INT+40
Willpower POW+POW+40

Custom skills

Passion: Smite good POW+POW+40

Combat styles

Spider Web, Bite & StingSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Bite (1)
legs (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Web (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Web ranged 0 M M 5/10/20 Entange N N 6 7
Bite 1h-melee 1d3+1 S T - inject vemon Y Y 3 0 head
legs 1h-melee 1d4 S M - grapple Y Y 0 0 leg