Faceless stalker

(Generated 8 times)
Namelist None
Tags
Rank Novice
Race Human
Cult rank None
Notes Ugothols (as faceless stalkers call themselves) are one of the many tools created and then discarded by the aboleths in their long war against the surface dwellers. Scorned by their former masters when the scheme for which they were designed unraveled, the faceless stalkers fled into swamps, marshes, or any other dark, wet places they could find—the closest they could come to the aquatic cities they once considered home. Originally designed to serve as spies that could walk uncontested among the air-breathing races, faceless stalkers adopt new forms by reshaping their skin and contorting their rubbery bodies. This painful process takes approximately 10 uninterrupted minutes—an ugothol typically seeks a private place to do it, avoiding even others of its own kind. The sensation of returning to its true form is quite exhilarating and results in a momentary burst of euphoria. Faceless stalkers cannot digest solid food even when in the form of a creature with a mouth. Instead, they subsist on liquids, including blood. In their natural forms, they have three hollow tongues which they use to penetrate and lap blood from their victims. Other then grappling foes, most ugothols wait until a victim is helpless or asleep before attempting to drink its blood—although the best is when a victim is helpless but conscious during the process, so that the faceless stalker can “play with its food” by having grisly and cruel conversations with it. Backstab +2 shift in STR damage, it from flank or behind target. Change Shape A faceless stalker can assume the form of a humanoid at will but requires 10 uninterrupted minutes to alter its body. Performing this transformation is somewhat painful, but the faceless stalker can maintain its new form indefinitely once it has achieved it. It can change back to its true form as an action and gains a +1 shift to attack rolls, damage rolls, skill and saving rollss for 1 round after it does so. Faceless stalkers retain their own innate abilities when they assume their new form and do not gain any of those belonging to the creature they mimic. A faceless stalker gains a +1 shift on Disguise rolls when they are used in conjunction with this ability. Faceless In its natural form, a faceless stalker has no discernible facial features. It gains a +2 shift bonus on saving rolls made to resist attacks or effects that target the senses. This includes gaze attacks, odour-based attacks, sonic attacks and similar attacks. This bonus does not apply to illusions. Compression The creature can move through an area as small as one-quarter its SIZ without slowing or one-eighth its SIZ at 1/4 speed..
Creatorskarza
Stats
STR 2d6+8
CON 1d6+12
SIZ 2d6+6
DEX 2d6+8
INT 2d6+6
POW 2d6+6
CHA 2d6+6
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 4
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Combat Style Trait ***Assassination*** Allows the user access to the normally restricted 'Kill Silently' special effect.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Deceit INT+CHA+50
Endurance CON+CON+40 Evade DEX+DEX+40 Influence CHA+CHA+40
Insight INT+POW+40 Perception INT+POW+40 Stealth DEX+INT+40
Unarmed STR+DEX+40 Willpower POW+POW+40

Professional skills

Disguise INT+CHA+50 Sleight DEX+CHA+40

Combat styles

Aggressive assaultSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Club (1)
Longsword (1)
Fists (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Fists 1h-melee 1d4 S M - Stun location, grip Y Y 0 0 arm