Zombie Grizzly Bear

(Generated 55 times)
Namelist None
Tags
Rank Skilled
Race Bear
Cult rank None
Notes A monstrous bear, great rents score its flank and greasy, rotten entrails hang from the wound, trailing on the ground. A full quarter of its visage is missing it’s hide, yellow bone exposed to the world. Its roar, carries over everything, as clotted blood and gore spittle spew from its maw.
Creatorskarza
Stats
STR 31
CON 18
SIZ 50
DEX 14
INT 14
POW 7
CHA 0
D20Hit locationArmor
01-03 Right rear leg 3
04-06 Left rear leg 3
07-09 Hindquarters 3
10-12 Forequarters 3
13-15 Right Front Leg 3
16-18 Left Front Leg 3
19-20 Head 3
Attributes
Movement 8
Natural armor No

Non-random features

ListFeature
Ability ***Disease of Zombie** If damage by Zombie POT 80 vs Endurance Rotting 1 characteristics point per hour. After 1d6 hours they die. Can only be cured my magical means. If they die without cure - they turn to zombie with the disease in 1d6 minutes
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+45 Unarmed STR+DEX+35
Willpower POW+POW+45

Combat styles

zombie ursine rageSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L S - grip, bleed Y Y 3 13 head
Claw 1h-melee 1d8 H L - grip, bleed, bash Y Y 3 13 leg