'Major' Giant Spider

(Generated 30 times)
Namelist None
Tags
Rank Master
Race Giant Spider
Cult rank None
Notes Giant spiders are huge predatory arachnids; the largest variety of eight-legged web-spinners. Major Spiders are 11'-20' wide monstrosities. All Great Spiders feed on flesh and blood. They can be encountered in almost every clime. The origin of these creatures is certainly not a natural one. Despite their sizes, all types of creatures are related, the smaller versions probably being some sort of evil spawn of the Major Great Spiders, a bane upon the earth if there ever was one. Major Spiders are loners. but occasionally, a Major Spider will have some of the smaller specimens around as servants or guards. Even more rarely, they will have Orcs, Ogres or even Demon servants. Major Spiders are nocturnal. Major individuals of this race are often ascribed to be Demons (at least in part). Clearly enchanted, they are exceptionally large and are capable of casting spells. They augment their already considerable hunting skills and superb senses of smell and hearing with knowledge of the the following spells(They cast as 5th level magic users): Detect Magic, Know Languages, Identify Read Magic, Ventriloquism, Know Passions, Detect Good, Detect Invisibility, Locate Object, Tongues, Read Thoughts, Wizard Sight, True Seeing, Charm Being, Friendship, Hypnotism, Sleep, Hold Person, Slow, Suggestion, Charm Monster, Confusion, Fear, Phantasmal Terror, Word of Power - Blind, Mass Charm ,Word of Power - Kill Hunting as nocturnal loners, they live in remote regions, setting long-lived traps in caves and well-defined channels. Their sensitivity to subtle changes in pressures on the nearby ground (range 100') and along their two to three hundred foot wide webs is astounding.
Creatorskarza
Stats
STR 3d6+15
CON 3d6+12
SIZ 3d6+30
DEX 3d6+12
INT 3d6+6
POW 3d6+6
CHA 2d6+4
D20Hit locationArmor
01-02 Right Rear leg 6
03-04 Left Rear Leg 6
05-06 Mid Right Leg 6
07-08 Mid Left Leg 6
09-10 Fore Right Leg 6
11-12 Fore Left Leg 6
13-14 Abdomen 6
15-16 Front Right Leg 6
17-18 Front Left Leg 6
19-20 Cephalothorax 6
Attributes
Movement 12 m
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+50 Stealth DEX+INT+50
Willpower POW+POW+50

Magic skills

Invocation INT+CHA+50 Shaping INT+POW+50

Combat styles

Spider Bite & StingSTR+DEX+50

Weapon options

1-handed weapons

Amount: 2
legs (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
legs 1h-melee 1d10 L VL - grapple Y Y 0 0 leg
Bite 1h-melee 1d8 L T - inject venom Y Y 3 0 head