Giant Scorpion

(Generated 50 times)
Namelist None
Tags
Cloud forest
Fantasy
High plateau
Insect
Jungle
White plume mountain
Rank Novice
Race Scorpion, Giant
Cult rank None
Notes Venomous (RQ6: pg 312-316) Endurance vs Endurance or Agony on location (cannot use) RQ6 pg 382 Scorpion venom has the following characteristics: **Application**: Injected or smeared. **Onset Time**: 1D3 Rounds. **Duration**: 1D3 Days. **Resistance Time**: Daily. The first Resistance roll must be made at the end of the Onset Time, then daily thereafter. Successfully resisting the poison allows the victim to avoid suffering the Conditions until the next roll must be made. **Potency**: 40+ CON of Scorpion. **Resistance**: Endurance. **Conditions**: Agony and Nausea. **Antidote/Cure**: Healing skill and magic. **Agony** Victim is hindered by intense pain. Whether in a location or the entire body, any skill roll involving use of the affected area must also be less or equal to the character’s Willpower, otherwise the attempt fails, and they moan or scream in pain. **Nausea** Victim cannot eat, and must roll against his Endurance every time he performs a stressful physical action to avoid being physically sick. Vomiting lasts for 1d3 rounds during which he cannot act. Long durations of Nausea may cause starvation.
Creatorraleel
Stats
STR 4d6+12
CON 2d6+12
SIZ 3d6+12
DEX 3d6
INT 1
POW 3d6
CHA
D20Hit locationArmor
01-02 Tail 5
03 Right Rear Leg 5
04 Left Rear Leg 5
05 Mid Rear Leg 5
06 Mid Left Leg 5
07 Fore Right Leg 5
08 Fore Left Leg 5
09-12 Thorax 5
13-15 Right Pincer 5
16-18 Left Pincer 5
19-20 Cephalothorax 5
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+25 Endurance CON+CON+22
Evade DEX+DEX+20 Perception INT+POW+44 Stealth DEX+INT+25
Willpower POW+POW+20

Combat styles

Scuttling HorrorSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Pincer (1)
Sting (Poison) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Pincer 1h-melee 1d4+1 M S - Grip Y Y 6 7 as pincer
Sting (Poison) 1h-melee 1d6 L L - Impale Y Y 6 31 as tail