Wolf Construct

(Generated 31 times)
Namelist None
Tags
Rank Skilled
Race Wolf
Cult rank None
Notes Iron-skinned wolf Constructs often have eyes that glow a deep ruby red. They are often made in numbers and travel in packs like the beasts they resemble, patrolling an area or hunting. 10% have a gaze attack 20% can breath a cone of cold 10' long and 4' wide at base.. As breath flame but this attack creates a cone of blistering cold and jagged ice shards. Each opponent within the area of effect suffers cold-based damage to all hit locations; however, they may Evade and if successful only suffer half damage. Armour Points count as normal. Frost breath is capable of coating a victim with a layer of ice. The chance is equal to the rolled damage x5%. If frozen, may spend an Action Point and attempt a Brawn roll to attempt to break free; however, until successful, the unfortunate victim cannot move or perform any other actions.
Creatorskarza
Stats
STR 2d6+12
CON 2d6+8
SIZ 1d6+8
DEX 2d6+10
INT 2d6+6
POW 1d6+6
CHA 0
D20Hit locationArmor
01-02 Right Hind leg 8
03-04 Left Hind Leg 8
05-07 Hindquarters 8
08-10 Forequarters 8
11-13 Right Front Leg 8
14-16 Left Front Leg 8
17-20 Head 8
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (RQ6: pg 312-316)
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves.
Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.

Standard skills

Athletics STR+DEX+45 Brawn STR+SIZ+45 Endurance CON+CON+45
Evade DEX+DEX+45 Perception INT+POW+45 Willpower POW+POW

Custom skills

Track INT+POW+45

Combat styles

Claw and BiteSTR+DEX+45

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+2 M S - Grip Y Y 1 4 head
Claw 1h-melee 1d4+1 M S - Bleed Y Y 0 0 leg