Aquastone Construct (Prutolos)

(Generated 93 times)
Namelist None
Tags
Construct
Fantasy
Rank Skilled
Race Human
Cult rank None
Notes As constructs made of Aquastone the hindrances of water do not affect them and in fact boost their prowess. When fighting among water an Aquastone construct may gain 1 action point. The Prutolos are specifically designed for siege warfare, with an intuitive sense for the structural integrity of objects and can potentially deal extreme damage towards them. The construct is able to spend a proactive action to inspect an inanimate object, on their turn they must make an engineering check. Should they succeed, any attacks against this inanimate object have their damage maximized.
CreatorGreshbolt
Stats
STR 2d6+18
CON 2d6+14
SIZ 1d6+20
DEX 2d6+6
INT 1d6+4
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Right leg 5
04-06 Left leg 5
07-09 Abdomen 5
10-12 Chest 5
13-15 Right arm 5
16-18 Left arm 5
19-20 Head 5
Attributes
Movement 6 (Swim 12)
Natural armor Yes

Non-random features

ListFeature
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (RQ6: pg 312-316)
Ability ***Immunity to disease***
Ability ***Immunity to poison***
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+40 Perception INT+POW+20
Swim STR+CON+50 Unarmed STR+DEX+40

Professional skills

Engineering INT+INT+50 Navigation INT+POW+20 Track INT+CON+20

Custom skills

Passion: Protect Commander POW+POW+70

Combat styles

Crushing JawsSTR+DEX+35

Weapon options

1-handed weapons

Amount: 2
Unarmed (1)
Jaws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount:

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Unarmed 1h-melee 1d6 L M - Grip Y Y 0 0 arm
Jaws 1h-melee 1d8 H S - Grip, Sunder Y Y 0 0 head