renaissance bulldog

(Generated 126 times)
Namelist None
Tags
Rank Novice
Race Wolf
Cult rank None
Notes Prefers to charge into contact and select Grip Gripped victim sustains biting damage every round. Rq6 pg 396.
Creatortorvak
Stats
STR 2d6+6
CON 3D6
SIZ 1d6+6
DEX 3D6
INT 2d6+5
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 1
08-10 Forequarters 1
11-13 Right Front Leg 1
14-16 Left Front Leg 1
17-20 Head 1
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.

Standard skills

Athletics STR+DEX+4d10+20 Brawn STR+SIZ+4d10+20 Endurance CON+CON+4d10+20
Evade DEX+DEX+2d10+10 Perception INT+POW+5d10+10

Professional skills

Track INT+CON+1d10+5

Combat styles

Pack SavageSTR+DEX+4d10+20

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 1
Bite (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 2h-melee 1d8+1 M T - Grip Y Y 0 0 head bleed