'Greater' Giant Spider

(Generated 54 times)
Namelist None
Tags
Rank Skilled
Race Giant Spider
Cult rank None
Notes Giant spiders are huge predatory arachnids; the largest variety of eight-legged web-spinners. Greater Spiders are 1'-2' in diameter. Greater Spiders hunt and live in groups and live almost exclusively in dark forests where they can spin their webs in the trees. Groups build their traps along commonly used tracks or trails, leaving an opening for their wandering prey. As the unwary traveler enters the insidious silk canyon, the spiders close off the approach. Then, the spiders close on their victim, injecting a Poison. This breaks the victim’s innards down into a savory jelly that the spider simply sucks out of the imprisoned body.
Creatorskarza
Stats
STR 2d6+10
CON 3d6+6
SIZ 3d6+10
DEX 2d6+10
INT 2d6+2
POW 1d6
CHA 0
D20Hit locationArmor
01-02 Right Rear leg 3
03-04 Left Rear Leg 3
05-06 Mid Right Leg 3
07-08 Mid Left Leg 3
09-10 Fore Right Leg 3
11-12 Fore Left Leg 3
13-14 Abdomen 3
15-16 Front Right Leg 3
17-18 Front Left Leg 3
19-20 Cephalothorax 3
Attributes
Movement 8 m
Natural armor Yes

Non-random features

ListFeature
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.

Standard skills

Athletics STR+DEX+65 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+55 Stealth DEX+INT+65
Willpower POW+POW+40

Combat styles

Spider Bite & StingSTR+DEX+45

Weapon options

1-handed weapons

Amount: 2
legs (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
legs 1h-melee 1d4 M M - grapple Y Y 0 0 leg
Bite 1h-melee 1d6 S T - Y Y 3 0 head