Green Gratar

(Generated 108 times)
Namelist None
Tags
Rank Novice
Race Frogman
Cult rank None
Notes Gratar are frog-like humanoids, about man sized in height, and predominantly evil. Possessing wide drooling mouths and large bulbous eyes, these creatures are amphibians, but spend most of their time out of the water, and even dwell underground occasionally. The color of a Gratar’s skin indicates their type and their approximate level of power. All Gratar stand approximately 5' to 5'6" tall. Green Gratar are the weakest and most common. Green Gratar walk hunched over and often drag their arms on the ground. Green Gratar rarely have much of value because whatever they manage to obtain is usually taken from them by more powerful Gratar, or other beings. They are not very bright and are easily bullied or cowed. They have an average lifespan of 85 years. They use pole arms, scimitars, spears, javelins, nets and shields. Green Gratar almost never wear armor, preferring rags for clothing and battledress. Green Gratar like to spend at least some part of each day in the water, but it is not a physical requirement. They are all natural jumpers, and can jump roughly 30 feet forward and 15 feet vertically with or without a running start. A leap into combat counts as a charge attack if using an impaling weapon.
Creatorskarza
Stats
STR 2d6+4
CON 2d6+4
SIZ 2d6+3
DEX 3d6+3
INT 1d6+7
POW 2d6
CHA 1d6+6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 4m (15'), 8m (25') swim
Natural armor No

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Amphibious*** Can breathe both underwater and on dry land

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+20 Deceit INT+CHA+30
Endurance CON+CON+40 Evade DEX+DEX+20 Perception INT+POW+40
Stealth DEX+INT+2d10+20 Swim STR+CON+40 Unarmed STR+DEX+2d10+20
Willpower POW+POW+2d10+10

Custom skills

Passions: Evil (Dishonest and Greedy) POW+POW+30 Language (common) INT+CHA+2d10

Combat styles

Gratar WarriorSTR+DEX+2d10+20

Weapon options

1-handed weapons

Amount: 2
Scimitar (1)
Shortspear (4)
Trident (1)
Bite (100)

2-handed weapons

Amount: 1d2-1
Halberd (1)

Ranged weapons

Amount: 1
Javelin (1)
Net (1)

Shields

Amount: 1
Target Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 S T - None Y Y 0 0 Head