||Steam mephits are small imp like humanoids with pale skin and wisps of vapor rising from its nose, mouth, and ears. It sheds drops of steaming water when it moves and its wings look like vapour trails. It is about four feet (120 centimeters) tall and weighed about 10 pounds (about 5 kilograms). Steam mephits are bossy creatures who consider themselves the lords of all their kind. Steam mephits rush into combat eagerly, driven by an oversized ego as they are overconfident and brash.
A steam mephit heals 2 hits a round if it is touching boiling water or is in a hot, humid area.
Steam mephits can, once per day, create a rainstorm of boiling water that affects a 20-foot-radius area
Such creatures can spray cones of steam at their enemies, which caused their skin and eyes to burn and blister. They could also surround themself with a plume of vapor,.
breath weapon (15-foot cone, opposed Evade vs attack roll for for half)
The mephit can unleash a particular breath weapon every 4 rounds as an action.
The breath weapon of a steam mephit is a cone of steam that deals 1d4 heat damage. The scalding water also causes living creatures to be dazed for 3 rounds due to pain. A save halves the damage and negates the pain effect.
1/day—summon: (1 mephit of the same type 25% chance)
blur 1/hour: lasts 6 minutes. The subject’s outline appears blurred, shifting, and wavering. (20% chance attack misses)
Boiling Rain 1/day: Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-radius. Living creatures within the area take 2d6 points of heat damage to all locations, Armour protects as full(standard save for half).
Death Burst. When the mephit dies, it bursts in a shower of steam that fills a 5-foot-radius sphere. All within take 1d4 damage to all locations. Armour does not protect (save for half damage)
Weakness to Cold and desiccants: take extra half damage for these attacks.
Any non magical damage that goes through their armour is reduced by 3 points.