Mephit, Dust

(Generated 100 times)
Namelist None
Tags
Rank Novice
Race Gargoyle, Lesser Horned
Cult rank None
Notes A dust mephit was about four feet (120 centimeters) tall and weighed about 20 pounds (about 10 kilograms). They had rough gray skin, which seemed to produce dust and grit constantly as they moved. Like all mephits, dust mephits were impish in appearance and had wispy wings. These mephits are irritating and persistent. Dust mephits can heal themselves (2 hits a round) as long as they are in a dusty, dry environment. They have the ability to breathe a conical cloud of irritating particulates, which could cause burning eyes and itching skin in victims. They also have the innate power to surround themselves with a blurring cloud of dust about once every hour or to call forth a powerful wall of roiling dust once per day. Special Attacks breath weapon (15-foot cone, opposed Evade vs attack roll for for half) The mephit can unleash a particular breath weapon every 4 rounds as an action. The breath weapon of a dust mephit is a cone of dust that deals 1d4 damage due to sand blasting effects. The dust also causes living creatures to be irritated and at -1 step for 1 round. An evade halves the damage and negates the irritating effect. Spell-Like Abilities 1/day—summon: (1 mephit of the same type 25% chance) blur 1/hour: lasts 6 minutes. The subject’s outline appears blurred, shifting, and wavering. (20% chance attack misses) wind wall 1/day: (lasts 6 rounds)An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (A brawn save allows a creature to maintain its grasp on an object.) SIZ 5 or less flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures). Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed endurance save or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. Any non magical attack gains 2 AP (that cannot be bypassed or sundered) and the damage that goes through their armour is halved.
Creatorskarza
Stats
STR 2d6+4
CON 2d6+2
SIZ 1d3+6
DEX 2d6+6
INT 1d6+6
POW 1d12+6
CHA 2d6+4
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10 Chest 2
11-12 Right Wing 2
13-14 Left Wing 2
15-16 Right Arm 2
17-18 Left Arm 2
19-20 Head 2
Attributes
Movement 4 m (6 m fly)
Natural armor Yes

Non-random features

ListFeature
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Immunity to fire***
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task

Standard skills

Athletics STR+DEX+15 Brawn STR+SIZ+15 Deceit INT+CHA+30
Endurance CON+CON+40 Evade DEX+DEX+20 Influence CHA+CHA+30
Insight INT+POW+30 Perception INT+POW+30 Stealth DEX+INT+30
Willpower POW+POW+30

Custom skills

Fly DEX+DEX+50 Passon: irritating and persistent CHA+POW+4d10+5

Combat styles

Dusty AssaultSTR+DEX+4d10+10

Weapon options

1-handed weapons

Amount: 2
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Dust breath (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d4+1 S S - Grip, bleed Y Y 6 6 Claw
Dust breath ranged 1d4 - - 15 ft see text N Y 0 0 head

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
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