Hobgoblin Warrior

(Generated 54 times)
Namelist None
Tags
Classic fantasy
Goblinoid
Monster
Red hand of doom
Rank Skilled
Race Goblin
Cult rank None
Notes Armor: -4 to Initiative. Possessions: potion of healing, scale helm, sclae on chest, abdomen, studded on arms and legs, halberd, arbalest, 20 bolts, 2 bolas Abilities: Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise. Tunnel Sense: Possess the ability to detect certain underground phenomena by succeeding at an Easy Perception skill roll. This Perception test may be further augmented by Lore (Mineral). Tunnel Sense may be used to detect stonework pits, deadfalls and traps, a slope or grade, approximate depth underground, new tunnel or passage construction, and shifting or sliding walls or rooms. The range of this detection is limited to 3 metres (10 feet). Note from transcriber - I like to keep the stats the same. they operate on the same scale. normally these sorts of guys end up in big packs and tracking different numbers is a pain in the rear
Creatorraleel
Stats
STR 13
CON 14
SIZ 16
DEX 13
INT 10
POW 9
CHA 8
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 4
10-12 Chest 4
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 4
Attributes
Movement 6m (20’)
Natural armor No

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Deceit INT+CHA+30
Endurance CON+CON+30 Evade DEX+DEX+30 Insight INT+POW+30
Perception INT+POW+30 Stealth DEX+INT Swim STR+CON+30
Unarmed STR+DEX+30 Willpower POW+POW+30

Professional skills

Survival CON+POW+30 Track INT+CON+30

Custom skills

Languages (Goblin, Hobgoblin, Orcish, Carnivorous Ape, 20% also Common) INT+CHA+30 Passion: Evil (Hate Elves) POW+POW+35 Passion: Evil (Cannibalistic, Cruel, and Slaver) POW+POW+30
Lore (Strategy and Tactics) INT+INT+30 Passion: Tiamat POW+POW+60

Combat styles

Hobgoblin Regular (halberd)STR+DEX+30

Weapon options

1-handed weapons

Amount: 0
Shortsword (1)

2-handed weapons

Amount: 1
Halberd (1)

Ranged weapons

Amount: 2
Bolas (1)
Arbalest (1)

Shields

Amount: 0
Hoplite Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Halberd 2h-melee 1d8+2 L VL - Entangle, Impale, Sunder Y N 4 10
Arbalest ranged 1d12 E - 80/160/320 Impale, Sunder N N 4 10