Red Hand Ettin

(Generated 30 times)
Namelist Generic fantasy names (View names)
Tags
Classic fantasy
Red hand of doom
Rank Novice
Race Ettin
Cult rank None
Notes Ettin are common in many fantasy games. This one is based on the Classic Fantasy Ettin In the case of skills based on INT, POW, and CHA, either or both heads may make the noted skill rolls. Any skill roll made by the left head is 1 grade harder to represent that head’s lower intellect. It is at the Games Master’s discretion as to what happens when one head succeeds and one fails on a case-by-case basis. Ettins possess two different Damage Modifiers, the first represents the right arm and the second the left. They also possess two separate Initiatives, with the lower being used if the right head is incapacitated. While each head controls a separate leg, if one of the heads is rendered unconscious or ‘killed’, the other head can operate both legs at a 2 metre (5 foot) movement penalty and a 1 grade difficulty penalty to any skill roll requiring movement. I've fixed his stats to be average Equipment: the red hand has provided the ettin with a chain main coif for heads and a big chain tunic. he got the pair of spiked clubs on his own.
Creatorraleel
Stats
STR 23
CON 23
SIZ 31
DEX 11
INT 9
POW 11
CHA 5
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 5
10-12 Chest 5
13-15 Right Arm 1
16-18 Left Arm 1
19 Right Head 5
20 Left Head 5
Attributes
Movement 6m
Natural armor Yes

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+20 Locale INT+INT+30 Perception INT+POW+30
Unarmed STR+DEX+20 Willpower POW+POW+20

Custom skills

Evil (Cannibalistic and Cruel) 52

Combat styles

Ettin Warrior (Giant-sized Club, Kick and Stomp)STR+DEX+30

Weapon options

1-handed weapons

Amount: 3
Giant Club (Right side) (1)
Giant Club (Left side) (1)
Kick (1)

2-handed weapons

Amount: 1
Trample (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Giant Club (Right side) 1h-melee 1d10+1d12 H L - Bleed, Bash, Stun Location N N 4 16
Giant Club (Left side) 1h-melee 1d10+1d10 H L - Bleed, Bash, Stun Location N N 4 16
Kick 1h-melee 1d8 L M - None Y Y 0 0 leg
Trample 2h-melee 2d10 L M - None Y Y 0 0 leg