Pseudopodic Gorp

(Generated 55 times)
Namelist None
Tags
Chaos
Genertela
Glorantha
Pamaltela
Rank Veteran
Race Pseudopodic Gorp
Cult rank None
Notes Costs gorp 1Hp to create a pseudopod - takes a round. Can attack with up to 3 pseudopods each round. If loses a pseudopod creates another. Both engulfment and pseudopod cause acid damage.
Creatorhkokko
Stats
STR 0
CON 3d6
SIZ 4d10+4
DEX 1d6
INT 2d6+1
POW 4d6+4
CHA 1d4
D20Hit locationArmor
01-14 Body 0
15-16 Pseudopod 1 0
16-18 Pseudopod 2 0
19-20 Pseudopod 3 0
Attributes
Movement 1
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW% View items

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Immunity to non magical weapons***
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+4D10 Endurance CON+CON+2D10

Combat styles

Slithering slime100

Weapon options

1-handed weapons

Amount: 1
Envelope (1)
Pseudopod (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Envelope 1h-melee 8 L L - N N 0 0
Pseudopod 1h-melee 4 M M - N N 0 0