Aranea - Were Spider

(Generated 20 times)
Namelist Monster Island - High Folk (View names)
Tags
Insect
Lycanthrope
Rank Skilled
Race Giant Spider
Cult rank None
Notes Formlist: Elven maiden (uses human hit locations), Hybrid Spider, Full Spider Rank 1 cleric
CreatorJInkyz
Stats
STR 2d6+9
CON 3d4+9
SIZ 3d4+10
DEX 3d6+9
INT 2d6+6
POW 3d6
CHA 2d6+1
D20Hit locationArmor
01-02 Right Rear leg 3
03-04 Left Rear Leg 3
05-06 Mid Right Leg 3
07-08 Mid Left Leg 3
09-10 Fore Right Leg 3
11-12 Fore Left Leg 3
13-14 Abdomen 3
15-16 Front Right Leg 3
17-18 Front Left Leg 3
19-20 Cephalothorax 3
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves.
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected)
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.

Standard skills

Athletics STR+DEX+30+2D10 Brawn STR+SIZ+10+2D10 Deceit INT+CHA+2d8+10
Endurance CON+CON+20+2D10 Evade DEX+DEX+30+2D10 Influence CHA+CHA+2d10+10
Insight INT+POW Perception INT+POW+30+2D10 Stealth DEX+INT+3d10+15
Willpower POW+POW+30+2D10

Magic skills

Devotion POW+CHA+2d10+18 Exhort INT+CHA+2d10+18

Professional skills

Acrobatics STR+DEX+2d6+15 Seduction INT+CHA+2d4+10

Combat styles

Eight Legged HorrorSTR+DEX+2d6+2d10

Weapon options

1-handed weapons

Amount: 2
Mandibles (1)
Legs (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Mandibles 1h-melee 1d6 L T - Grip, Inject Venom Y Y 4 0 Mandible
Legs 1h-melee grapple L VL - Grip Y Y 4 0 Legs